
Mirage Prime - Glaive Prime Build
Nox 1 лист. 2026 р. Переглядів: 9 0 ОчкиОновлено 1 лист. 2026 р.
Ворфрейм Міраж-праймХолодна Глефа-праймУніверсальнаСталевий шлях
Опис
Mirage Prime as a buff platform for a heavy-throw Glaive Prime. Mirage stacks damage through Eclipse, Xata's Whisper and Arcane Fury. The Glaive is charge-thrown into a group and detonated mid-air. Toxin and Blast damage, yellow crits and Melee Duplicate do the rest.
What matters
- Max energy above 500: Primed Flow takes Mirage to 641 energy. Only above 500 do the five Violet Archon Shards double their melee crit damage. Primed Flow stays in, even at the cost of efficiency.
- Yellow crits: Melee Duplicate only makes yellow crits hit a second time. That's why crit chance deliberately stays below 100%.
- Strength for the buffs: 313% in the arsenal, and more during missions from Growing Power (status effects) and Molt Augmented (stacks with kills, lasts until death).
- Duration for uptime: Eclipse, Hall of Mirrors and Xata's Whisper last a long time, so you rarely recast.
Playstyle
Get your buffs up, charge-throw the Glaive, detonate it inside the group, repeat. Kills build Initial Combo through Galvanized Reflex, and Melee Elementalist speeds up the charge. Don't stand still: with around 900 effective health, Mirage can't take much. Roll (Rolling Guard), use the clones as a distraction, and switch Eclipse to damage reduction when needed.
Requirements: Melee Arcane Adapter, Galvanized mods and Archon Shards. This is an endgame build.
Нотатки
Rotation
- Hall of Mirrors (1): Clones draw aggro and split enemy fire.
- Xata's Whisper (2, Helminth, replaces Sleight of Hand): Adds Void damage to your weapons.
- Hold Eclipse (3): Weapon damage buff. If things get rough, tap it for damage reduction instead.
- Charge-throw [[Glaive Prime]] into the group, detonate it mid-air, charge again right away.
- Recast buffs before they run out. Energy comes from health orbs via Equilibrium.
Prism (4) is optional in this build.
Why it works
- [[Primed Flow]] + Violet Archon Shards: Above 500 max energy, the shards' melee crit damage doubles. Without Primed Flow you lose half of the shard bonus.
























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